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Channel: Steven Carr – The Chess Improver
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End of Opening, Start of Game

The solution to last Monday’s problem is that White can breakthrough with 1. b6! 1…Kxb6 is met by 2. Ba5+ and 1…Bxb6 is met by 2. Kb5. In this week’s problem, the opening has just finished, so in many...

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More Transitions to the Middle Game

In last week’s problem, Black’s plan was to liberate his pieces by playing e5. White can get an advantage and stop Black’s plan by playing 1. Ne5. The idea is to follow up with f4 and Nb1-d2-f3, or Qf3...

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The Opening to the Middle Game Again

The solution to last Monday’s problem is that White should play 1.Nd3. His plan is to launch a minority attack by playing b4 to b5. To help this plan, the Knight should be on d3 rather than f3. So it...

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Opening to Middle Game Transitions Again

In last Monday’s problem, GM Plaskett played 1.Bg5! If Black plays 1…h6 , White replies with 2. Bxf6 Bxf6 3.Qe4 In the game Black tried 1… g6 and White came up with 2.Ba6 with a winning advantage. In...

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A Complicated Combination

In last Monday’s problem, White does best to play 1.d5. It gains more space in the centre. After 1…Nb4 White can play 2. Be2 and his plan is to follow up with e4, gaining space. This week’s problem...

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Avoiding Mines

The solution to last Monday’s problem is that Black can win with 1…Rg3! This threatens 2…Rxh3+! The main line runs 2. fxg3 Ng4+ 3. Kh1 Qxg3 4. hxg4 Qxh4 mate. In this week’s problem, Black has to avoid...

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The Two Bishops

The solution to last Monday’s problem is that Black must play 1.. Rd8. If he plays 1… Rxd5, White has 2. Qb8+ Kg7 3. Rxh7+! Kxh7 4. Rh4+ Kg7 5. Qh8 mate. You should always check why an opponent has...

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The Two Bishops Again

The solution to last Monday’s problem is that White plays 1. c5! to get a large advantage. The Black Knight on a4 then has few squares, and the White Bishop on f1 can move to a6, helping White to take...

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Winning Pieces Without Taking Them

This week’s problem is about how to be a piece up without taking more of your opponents pieces than he has taken of yours. The solution is that you bury one of your opponent’s pieces alive so that it...

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Weak Squares Around The King

The solution to last Monday’s problem is that Black plays 1…d5!. After that , the White bishop on b3 is caged in, and can never take part in the game. Black is effectively a pieces up after he plays...

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King and Pawn Endings – or Lazy Analysis

The solution to last Monday’s problem is that White plays 1. Qf4!. This wins after 1…Kh8 2. Qh6 Rg8 3.Rf3 Qf8 4. Qxh7+! and mates. King and Pawn endings are good at showing the perils of lazy analysis....

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Which Check?

Last Monday’s problem reminds us that lazy analysis can cost points. If White carelessly plays 1.b7 , Black draws with 1…c5 2. Kb5 Kb7 3. Kxc5 Kc7 4. Kd5 f4! and after 5. gxf4 Kd7 Black has the...

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Think Ten Times, Play Once

The solution to last Monday’s problem is that White wins with 1.Nb8+ Kc8 2. Re8+ Kb7 3. Bc6+ Kb6 4 Qe3+ ! Ka5 5. b4+ The saying ‘Think ten times, play once’ is attributed to Franz Liszt. The idea is...

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Over The Edge

The solution to last Monday’s problem is that Kramnik as White played 1. Ng5 h6 2. Ne4 and the White knight finds a very good square on d6. This week’s problem illustrates the importance of driving...

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Winning By Playing It Safe

The solution to last Monday’s problem is that White can push Black over the edge by playing 1. Ra8. Then Black just has too many pins, pieces en prise and threats to cope with. This week’s problem...

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Defense Wins Games

The solution to last Monday’s problem is that White does best to play 1. Qf3! If Black swaps queens, the ending is easier for White to win. In the game, White won after 1… Qc1+ 2. Qf1 Qe3+ 3. Bf2 Qxa3...

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Consolidating a won game

The solution to last Monday’s problem is that White wins most cleanly with 1. Nc2!. The idea is that Rxa2 is met by 2. Qd8+ Qxd8 3. Rxd8+ Kg7 4. Na3 In this week’s problem, White has to find the...

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The Two Bishops Again

The solution to last Monday’s problem is that White plays 1. c5! to get a large advantage. The Black Knight on a4 then has few squares, and the White Bishop on f1 can move to a6, helping White to take...

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Winning Pieces Without Taking Them

This week’s problem is about how to be a piece up without taking more of your opponents pieces than he has taken of yours. The solution is that you bury one of your opponent’s pieces alive so that it...

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Weak Squares Around The King

The solution to last Monday’s problem is that Black plays 1…d5!. After that , the White bishop on b3 is caged in, and can never take part in the game. Black is effectively a pieces up after he plays...

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